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TOYING WITH OPENGL

I have been playing around with OpenGL, here's a few simple demos.


Camera in OpenGL

Simulating a camera by moving the objects in the scene around based on user input.

Perspective in OpenGL

Transforming coordinates through a view matrix and projection matrix to portray objects in 3D and give a sense of perspective.

Transforming objects rendered in OpenGL

Scaling, rotating, and translating objects with the wonderful world of matrix multiplication.

Rendering textures in OpenGL

Blends two textures together along with fragment interpolation to add some pizazz

Rendering a triangle with fancier colors in OpenGL

One triangle uses shaders to dynamically change the color and the other takes advantage of fragment interpolation to blend colors associated with texture coordinates.

Rendering a triangle in OpenGL

The hardest triangle to render is said to be the first.